Ringil Eskiath, a reluctant hero viewed as a corrupt degenerate by the very people who demand his help, has traveled far in search of the Illwrack Changeling, a deathless human sorcerer-warrior raised by the bloodthirsty Aldrain, former rulers of the world. Separated from his companions—Egar the Dragonbane and Archeth—Ringil risks his soul to master a deadly magic that alone can challenge the might of the Changeling. While Archeth and the Dragonbane embark on a trail of blood and tears that ends up exposing long-buried secrets, Ringil finds himself tested as never before, with his life and all existence hanging in the balance.
Title: The Dark Defiles
Author: Richard K. Morgan
Category: Adult Fiction
Genre: Science Fantasy
Publisher: Del Ray Spectra
Publication Date: October 7, 2014
Format: Netgalley DRC
Length: 692 pages
Series or Standalone: A Land Fit for Heroes #3
Themes: The Creation of a Myth, What is a Hero?
POV: Third Person, Multiple POVs
Why I Read It: I’d heard a lot about Richard K. Morgan’s foray into the fantasy genre, how ground-breaking it was. There was a lot of hype, and I’d never read any of his
science fiction books before. Sounded over-hyped, so I read other things instead. Then Nick managed to score an ARC of the third book in the series. I figured I might as well give it a shot, and it was outside my normal reading, so why not?
There’s a lot of talk about Richard Morgan breaking new ground in the fantasy genre with this series. First, to get things straight, this series is the bastard child of sword and sorcery and science fantasy, with the Grimdark aesthetic so popular in fantasy right now being the icing on the cake. In that sense, it’s not even part of the high or epic fantasy genres. Now that we have that out of the way, the book on its actual merits.
1. World-building: This is one of the major points of fantasy or speculative fiction in general. Morgan shows himself to be a very competent world-builder in this book. Although he makes use of a lot of subverted cliches, or even cliches played straight, there aren’t any major wholes in the world-building. What he does best is history and the other-world part of the setting. Quite interesting, lots of cool takes on older fantasy staples. The main world of the story, though, doesn’t fare so well. There’s an Empire, a “League of Free Cities”, and some barbarians in the form of “steppe nomads”, but with the steppe replaced by the Great Plains of middle America. Nothing new or even particularly interesting here. Although, he has improved a great deal on the previous novels.
2. Characters: The characters have much improved in this book. They are more developed, and make more interesting decisions. Ringil in particular develops his anti-hero personality, much more. Especially vis-a-vis his family. And yet without any of the over-indulgence that was present in the last book. Further, he comes more into his powers, and Morgan shows more of the process.
Archeth, too gets a boost in ability, and her relationship to the absent Kiriath and the Helmsmen they left behind is greatly expanded upon.
Egar Dragonbane also receives much more development. A good thing considering he was the weakest character in the previous two books.
3. Story: The threads of the story are much better balanced than in the preivious two books. A great deal of info-dumping occurs, as Morgan attempts to set up for the climax and resolution of the story. A climax that could have been very interesting if handled better, but here fell rather flat and felt rushed. There were several interesting scenes, and the book recovers incredibly well from the second-book-slump of The Cold Commands. In fact, the middle two-thirds of the story is perhaps the best part of the entire trilogy.
In the end, as much as it does to counteract the weaknesses of the rest of the trilogy, it can’t quite manage to bring the trilogy from your average mid-list fantasy series to the heights promised by the initial hype leading up to the release of The Steel Remains.
Conclusion: 69/100 (Readable but not the brilliance it’s made out to be)
Premise: 6/10 (Meant to be ground-breaking, isn’t)
Plot: 8/10 (Coherent and interesting)
Setting: 6/10 (Fairly standard fantasy cliches)
Main Character(s): 8/10 (Standard tropes, well executed)
World-building 8/10 (Some very interesting points but not brilliant)
Magic system 7/10 (Fairly standard)
Supporting Characters: 4/10 (Very cliche)
Writing: 4/5 (More than competent, not brilliant)
Voice: 5/5 (Very strong voice, easy to distinguish between characters)
Themes: 7/10 (Good, poorly expressed)
Resolution: 6/10 (Predictable and boring)
Buy Or Borrow: Worth buying if this review intrigues you.