For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
Author: Marie Lu
Category: Young Adult
Genre: Near-future Science Fiction (Dystopia?)
Publisher: G.P Putnam’s Sons Books for Young Readers
Publication Date: September 12th, 2017
Length: 368 pages
Series or Standalone: Warcross #1
Themes: Augmented reality, virtual reality, revenge, poverty, hacking, esports, mmos
POV: First person
Why I Read It: I mean, duh. Virtual reality gaming tournaments? Hacking? Augmented reality? Diverse cast? Yeah.
Reviewer: Atsiko Ureni
Y’all, I’m about to drop some harsh news. This was one of my most anticipated reads of 2017. I even shelled out for the hardcover when Nick couldn’t score us an ARC, where normally I wait for the paperback. And I’m not sure I got my money’s worth.
If you’ve read the other reviews of Warcross, especially by the book blogging community, you’ve seen pretty much only four- and five-star reviews. There are a few one and two star reviews on Goodreads and Amazon. And they tell the most accurate tale.
First, let’s touch on the world-building. This is a near-future Earth, and the action takes place primary in New York and Tokyo. There should be some world-building to support our premise: brain-computer interfaces plus Google Glass, and the popularity of Warcross. But the world-building here is sparse and insubstantial. And the description of the tech is lackluster. Especially if you read manga, watch anime, or read adult SF, there’s very little new here, and no neat details to make the tech stick out. Something that even a smidgin of world-building could have accomplished easily. Although New York and Tokyo are beautiful and diverse cities, we barely see any of them, and what we do see is very generic and cliche. We hear about the mass poverty and decline of world culture, but a couple college girls living in a shitty apartment about to be evicted is not a convincing interpretation. Showing a bit more of Em’s roommate Keira could have done a lot to shore up this world-building claim.
Now let’s talk tech. Our main character is a skilled gamer and talented hacker. But do Lu’s descriptions live up to the hype? Not really. It didn’t seem like Lu knew very much about hacking, and her portrayal of hacking, VR, and the dark pits of the Internet is very old school Neuromancer. And a pale imitation at that. Her descriptions of how the tech works are jumbled and confusing, discounting the whole “your brain fills in the gaps”. If brains could fill in the gaps in VR/AR tech, we’d be at Warcross levels of it right now, much less decades in the future. Like, that’s even harder to manage than just coding it yourself. Lu has a history as an artist in the game industry and a rep for being an avid gamer herself. But it doesn’t feel like she learned much about coding from those experience. Her security vulnerabilities, which shift major tonnage for the plot, are not particularly believable, much like the hacking sequences. if you want me to believe a character is a genius hacker, you can’t gloss over her skills to focus on the thriller aspects of your storyline.
Which brings u to my next gripe. The book is a bit of a page-turner. The pacing moves very fast. And that’s not an asset. The gaming aspect is unconvincing laid over a technological thriller skeleton, kind of like a poor man’s version of the Bourne plot. And we get barely any time to rest. This plot and the book in general would have been well-served by another hundred pages or so of development. Both for the plot and the characters. On the plot side, the esports aspect is very unrealistic. Why in the world would a company sponsor a pro sports team in a make-it-or-break-it single tournament? The way esports and related offline gaming competitions tend to work is with a season very much like a traditional sports season, where players climb up the rankings, build their team, and fine-tune their coordination. Not going from taking apart last years teams, throwing in newbies in a draft, and hurling them straight into combat. Not buying it.
And speaking of character development, we get basically zero. A bit for Em, some standard billionaire playboy for Hideo Tanaka, tinged with stereotypical Asion-dude reticence to engage. I hated the whole romance plotline, which was boring, insta-lovey, and followed every YA romance trope known to man or woman or alien. There’s was no excitement and zero chemistry. And a boss-employee relationship with the man having age, power, and money on his side? Gross. I wanted to see “Brought another boy home with you tonight?” Em as hinted at by her roommate in the opening scenes. Perhaps a fling or romance with a Warcross teammate or opponent. Maybe she met a cool hacker dude in her claimed deep exploration of the Dark Net. Look, I loved the childhood crush element present at the beginning. But the development came nowhere near to my expectations from the dozens of solid YA romance plotlines available these days.
And what did we learn about her team? A bit of interesting backstory for Roshan, some tidbits of Asher, and zero development from when they met her to when they put everything on the line for a goal she wouldn’t even tell them about for most of the book. Nuh-uh. You gotta do better than that.
Now, the last major issue I had was the description. The world-building was shallow and the character interactions marginal, but what really killed it was the dearth of actual gaming scenes and the bad play-by-play description. Much like Hideo’s NeuroLink, Lu gave us the barest of suggestions and left most of the work to our brains. Normally fine in a book, but definitely not when we’re trying to visualize a very poorly-described and unfamiliar video game with supposedly fantastic settings and terrain.
Which is sad, because the game itself had some of the parts I most enjoyed. Totally dug the random power-ups on the map, which created strategic dilemmas for the players. Leave yourself open to send someone after permanent flight or go all in on charging your opponent? Tough decision that makes sense even without vast knowledge of video game mechanics. I wasn’t so much in love with the whole keeping power-ups between matches and cash money purchases of same. Definitely overbalances the chances of winning in favor of the wealthy and takes a lot of the skill out of the game. And you can enter them into official tournaments? No way. I could see if they were restricted to ones you got in the actual tournament. But from regular matches you could grind for special abilities? Hell no. I also loved the idea of Emika’s Architect class in between the more traditional Fighters and Thieves. But we weren’t really given a good idea of the role of any of the classes, what their abilities were, or what Captain Asher’s class was. It’s difficult to build tension describing a game when you don’t know the rules. Everyone knows the rules of baseball, which lets the author ratchet up the tension, even when using cliche set-ups like bases loaded, bottom of the ninth, three runs down. When you invent a game, or use a little-known game as a story element, one of the toughest tasks as a writer is to teach the reader enough about the game so that the action creates tension for them. The second toughest task is inventing a good game. It’s unclear if Lu accomplished this because we just don’t know that much about how Warcross works. J.K. Rowling’s Quidditch is the archetypal examples of an invented game being used as a plot point in fiction. Lu comes nowhere close to that level of success.
Thus, the two twists at the end are simultaneously predictable and come out of left field, leaving you with a nasty cliffhang-nail. And all the final pieces seemed to just fall into her hands like magic.
If you take anything away from this review, let it be this: The idea was great, but the author didn’t give the story, the world, or the characters enough time to fully develop into the fantastic book this could have been. And you have no idea how much I wanted that to happen.
Conclusion: 59 /100 (I was had!!!)
Premise: 9 /10 (So much potential)
Plot: 5 /10 (Serviceable but unoriginal thriller plot)
Setting: 5 /10 (Under-utilized)
Main Character: 5 /10 (Show, don’t tell)
World-building: 4 /10 (Was there any?!)
Romance 3 /10 (No shocks, no butterflies)
Supporting Characters: 6 /10 (Cool, but underdeveloped)
Writing: 5 /10 (Description needs work)
Themes: 8 /10 (So much potential!!!!)
Resolution: 4 /10 (Cliffhanger!)
Buy Or Borrow: Borrow unless you are already a Marie Lu fan.